So You’re Off To Black Temple/Mt. Hyjal

February 12, 2008 worldofwarcraft.com

Gragnarth:

So you’re off to BT/Hyjal (A Guide for bads) is brought to you in part by:

Simple Math JewelCrafting Services, Your ONLY source for BT Gems until 2.4: Speak to Grouch For Availabity and Pricing, The Corporation for Public Forum Posting, AND Readers like You!

Kael Got you down? Vash not your cup of tea? Fear not young baddie, you will soon be entering the dynamic world that is Black Temple and Mount Hyjal raiding. So pack your flasks and lets hop right in:
Continue Reading »

World of Warcraft

Comments (0)

Permalink

Sour Grapes: Delicious

April 2001 tweety.bowlofmice.com

Tweety:

Doing the Journeyman’s Boots quest is one of those defining moments of the EQ experience. It’s a really simple quest, for those of you who have managed to play without coming across it or one of its victims. You get a ring from an Ancient Cyclops, a shadowed rapier from a Shadow Man, and a pile of gold (not 300+ plat, 3000+ gold pieces) and turn the whole mess in to a gnome named Hasten running around in Rathe Mountains. He talks a little like Yoda, and the whole thing is really pretty cute.
Continue Reading »

MMORPG design

Comments (0)

Permalink

Ahn’Qiraj Will Be Defeated In One Month

January 28, 2006 nytimes.com

Author: Seth Schiesel

Jeff Kaplan knows what it’s like to try to please all of the people all of the time. Don’t envy him.

As a lead game designer at Blizzard Entertainment for World of Warcraft, the ridiculously successful online PC game that now has more than 5.5 million subscribers, Mr. Kaplan, 33, is a combination of long-term planner, whipping boy, police chief and deity for a rabid global player-base that is about as large as the populations of the cities of Chicago, Houston and Detroit combined. Earlier massively multiplayer online games like EverQuest, which topped out at around a half-million users, appealed almost entirely to hard-core young male players. World of Warcraft, however, has shattered the expectations of just about everyone in the game industry because it also appeals to a broader, more casual audience. And one of the biggest reasons for that appeal is that much of the time, World of Warcraft is a relatively easy game.
Continue Reading »

MMORPG design
World of Warcraft
interviews

Comments (0)

Permalink

Fury Beta Feedback

July 15, 2007 forums.auran.com

Isaiah Cartwright:

The new player experience is extremely rough, you start in knowing very little, with very few skills to choose from, even after the tutorial when you jump into games with people who have more skills, more equipment it’s just not fun. Every game I played I would run across some character that could do over 1000 damage to me, I only have 2500 hp, and he could normally heal himself for more damage then I could ever do. I’m sure once I understood the game better and had more team work with my team mates maybe I would know what to do to kill him, but players are not going to spend that kind of time when they die in 3 hits and never make any progress. The combat is extremely fast, extremely confusing, and is going to turn away people before they can get into it.
Continue Reading »

Fury
MMORPG design

Comments (0)

Permalink

You Are Not A Casual And Hardcore Snowflake

August 6, 2007 elitistjerks.net

Praetorian:

I am tired of reading the same exaggerated “arguments” regarding Blizzard’s design:”Blizzard only designs content for 1% of guilds”
“If you aren’t in a hardcore raiding guild and have no life you’re never going to see X”
etc.

If you cite WoWJutsu statistics in order to support your “argument,” that makes it even better. And by “better” I mean “more painful.”

We’ve been seeing the same shit repackaged and reposted since sometime in 2005 when people were complaining about how the Ahn’Qiraj world event was just exploiting gullible idiots to make sure that Blizzard’s darling raiding children got more epics.
Continue Reading »

MMORPG design
World of Warcraft

Comments (0)

Permalink