From The Department Of Delusion

January 31, 2008 www.hideinshadows.com

Klaus:

Why Shadowbane didn’t make billions:

I am a little tired of people referring to Shadowbane’s lack of commercial success, and using it as an argument for why games with a heavy focus on PvP won’t work, so I am gonna make a brief statement:

STFU!

Shadowbane was a great concept and a great game, and the only reason it wasn’t a massive success, was buggy and outdated technology.

If Shadowbane had released without all the client crashes, with a better server solution and with a graphical engine that could compete with other games released at the time, it would have been a HUGE hit.

And on that note - they are wiping all the Shadowbane servers and all the characters, and re-releasing two new servers in the very near future. It’s free, and I am gonna go play it with some friends, to hopefully re-experience some of that magic a fresh Shadowbane server brings - for probably the last time.

Let the ganking and smack talking commence!

The Business
shadowbane

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Ex-Sigil

May 16, 2007 f13.net

f13.net is Erik Schild. Ex-Sigil is an anonymous former employee of Sigil. The interview was conducted roughly 24 hours after the mass firing of Sigil’s Vanguard developers.
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The Business
Vanguard
interviews

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The Van Of An Army Is Not Its End

May 17, 2007 f13.net

f13.net is Erik Schild.

f13.net:

What was the relationship in the office between Microsoft and Sigil prior to the split?

Brad McQuaid:

As I’ve posted a number of times, there was a regime change at Microsoft where they reorganized a lot of their game studios. The people who were in charge of the Vanguard project on the Microsoft side went elsewhere and a completely new group of people were put in place.
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MMORPG design
The Business
Vanguard
interviews

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