Not An MMO

December 7, 2007 f13.net

f13.net is Erik Schild.

f13.net:

I’m here with Adam Carpenter, in the parking garage of the Internet (level 3B, for those wondering). So, who are you?

Adam:

I’m the Lead Designer on Fury and the Creative Director at Auran Games.

f13.net:

So we met a while ago and Fury was, at that time, in alpha and you were already giving demos. Unlike the current state, which we’ll get to, what was the climate like back then? Specifically, speaking to the budget and game development.

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Fury
MMORPG design
The Business
interviews

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Fury Beta Feedback

July 15, 2007 forums.auran.com

Isaiah Cartwright:

The new player experience is extremely rough, you start in knowing very little, with very few skills to choose from, even after the tutorial when you jump into games with people who have more skills, more equipment it’s just not fun. Every game I played I would run across some character that could do over 1000 damage to me, I only have 2500 hp, and he could normally heal himself for more damage then I could ever do. I’m sure once I understood the game better and had more team work with my team mates maybe I would know what to do to kill him, but players are not going to spend that kind of time when they die in 3 hits and never make any progress. The combat is extremely fast, extremely confusing, and is going to turn away people before they can get into it.
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Fury
MMORPG design

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