Do You Think Maybe We Drink Too Much?

December 16, 2006 elitistjerks.com

Praetorian:

This argument has been laid out many times, and it rears its head in threads about raid encounters, about real-money trading, about professions, about burnout, and so on and so forth. My aim here is not necessarily to break any new ground, but rather to summarize the main problems with consumables as they currently exist in WoW, and with alchemy in particular, as they relate to raid design and player enjoyment.
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MMORPG design
World of Warcraft
anti dev rants

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You Are Not A Casual And Hardcore Snowflake

August 6, 2007 elitistjerks.net

Praetorian:

I am tired of reading the same exaggerated “arguments” regarding Blizzard’s design:”Blizzard only designs content for 1% of guilds”
“If you aren’t in a hardcore raiding guild and have no life you’re never going to see X”
etc.

If you cite WoWJutsu statistics in order to support your “argument,” that makes it even better. And by “better” I mean “more painful.”

We’ve been seeing the same shit repackaged and reposted since sometime in 2005 when people were complaining about how the Ahn’Qiraj world event was just exploiting gullible idiots to make sure that Blizzard’s darling raiding children got more epics.
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MMORPG design
World of Warcraft

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Choking On Our Excess Of Cake

October 1st, 2007 elitistjerks.com

Praetorian:

After a fairly upbeat period of initial t6 farming (”Yay, we beat the game!” “Yay, we’ve got so much free time now!” etc.) I’ve noticed that on our end, interest and general enthusiasm about the game are at an ebb among many of my guildmates. Perhaps full 2.3 patchnotes will help change this, but for raid guilds who have already “beaten the game,” 2.2 was a fairly lackluster patch. For people who PvP a lot, the arena season has dragged on for too long already, with anyone who cares at all about arenas as something other than a way to get a quick weapon long ago having assembled a full Gladiator set, and many people waiting for the upcoming class changes to breathe some fresh life into the same old matchups.
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MMORPG design
World of Warcraft

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